Monday 10 March 2014

Fareham Byte T-shirt design

Research:


When deciding which tee printing service to pick for printing my game tee designs, I looked into a couple of different services. I made my decision based on a few things: uploading images and editing, range of file formats I could use to upload with, and other things like DPI and resolution.


The first printing service I looked into was Vistaprint.

Sunday 2 March 2014

P4/P5 - Marquee, Logo, and Poster + Developments

Poster:
https://drive.google.com/file/d/0B0-aTqj82ECJR3VOV2dzRmhJeVk/edit?usp=sharing


Poster Development:
https://drive.google.com/file/d/0B0-aTqj82ECJNmJUSHdfOXB6QXc/edit?usp=sharing


Marquee:
https://drive.google.com/file/d/0B0-aTqj82ECJaUhFaFNLMUV4NWc/edit?usp=sharing


Logo Development:
https://drive.google.com/file/d/0B0-aTqj82ECJV0RibW0xN0pDV1E/edit?usp=sharing


Logo:
https://drive.google.com/file/d/0B0-aTqj82ECJc2JkMXdvaWlDWFE/edit?usp=sharing


Marquee Development:




The marquee design will be places above the arcade machine. It should have some indication to what your game is and is about.

The first thing i did was open a new document in Photoshop to a size of 23x74cm, as this is the size of the designated space for the marquee at the top of the arcade cabinet.

The first part of the design was a plain background as i wanted the design to be dark colours.




The next thing i did was add the hand from the logo into the center. I then sized it to fit the background slightly cropped the bottom of the hand image.




I then found some images of dripping blood and once i had imported one, i duplicated it. With both identical dripping blood images, i put them next to each other and sized them to make them look like one image. I placed both images along the top to give the effect of blood dripping down.




After submitting the above picture, I received the following feedback: "It looks really great, but it would look amazing with the title 'Zombie Horde' behind the dripping blood!".


After making some finishing touches on the dripping blood to ensure the images looked like a single image, i  wrote the title of the game and put it across the marquee.
I then cropped out the black in the dripping blood images, and placed the writing behind them.

This is the final marquee design:

Tuesday 25 February 2014

P6 - Evidence for Obtaining Permission to use Copyrighted Material






During development for my game, I had found a pink bubble which I wanted to use for my character design. Once I found the designer of the pink bubble, Violet Green, I contacted him via email in hopes I would be granted permission to use it.

 

Unfortunately, I had been denied permission to use the copyrighted pink bubble for my game, and I looked no further in finding permission to use the pink bubble.

P6 - Legal Limitations on Using Images








Copyright is a way for the owner of a creative product such as an image, photo, model etc. to protect the product from being used by other people. After copyrighting a product, the owner has certain laws in their favour to avoid the product being used. Once copyrighted, the copyright for the product is in place for 70 years after the death of the owner. The idea behind copyrighting work is to enable the creator some sort of compensation for their efforts in creating the work.
‘Essentially, the 1988 Act and amendment establishes that copyright in most works lasts until 70 years after the death of the creator if known, otherwise 70 years after the work was created or published (fifty years for computer-generated works).’ 1
When using images, music or other creative products publicly, you need to get permission from the owner of the product before using it. Firstly, you should identify the owner of the copyrighted product by finding the copyright symbol which will include the name of the owner next to it. Once you have identified who the owner is, you need to contact the owner, which can be done my electronics, verbally or a written agreement, and ask for permission to use it.
There is such a thing as copyright free (or Royalty Free). Copyright free refers to being able to use copyrighted material without paying for fees or licences.
There are many exceptions to which copyright can be diverted. Fair dealing (or Fair Use Doctrine) is a term used to describe certain activities that are allowed to use copyrighted material with limited copyright terms. Firstly, education is a way to avoid paying licences for use. With products that are needed for educational use, there is usually an agreement for an educational edition of the product which also usually has limitations, but will require no fees or licences. When using copyright work for educational purposes, there are certain conditions to be followed, which are as followed:
      • The copy is made for the purposes of research or private study.
      • The copy is made for non-commercial purposes.
      • The source of the material is acknowledged.
      • The person making the copy does not make copies of the material available for a number of people.
Another exception to copyright is parody. Parody is the act of imitating, mocking or criticising a product. One of the conditions with parodying copyrighted material is to ensure the parodies content is not substantial.
Bibliography
1 - http://en.wikipedia.org/wiki/Copyright,_Designs_and_Patents_Act_1988